Proposal
I am wanting
to explore character design with mental illness taken into consideration, as
this has become more frequent in modern character design.
I will
explore older character designs from the 1930's - 1950's, such as Mickey Mouse, Betty Boop and
early Looney Tunes, to modern characters from shows like Steven
Universe, Adventure Time and Bojack Horseman.
I will also
be looking into live-action films and television shows that focus on mental
health and take note on how it is portrayed, using the information that I
gather to better my own designs and learn how the characters gain sympathy, animosity
or adoration through simple design choices.
As appeal is
one of the twelve principles of animation, I want to explore how this translate
theoretically to character design as well. I will be reading on how to make
informed decisions throughout designing the characters, whether they are the
protagonists, antagonists or the comic relief and how you can push these defined
archetypes to create more complex and even more appealing characters.
Research
into particular mental disorders will be imperative to this project, on disorders those
that I am familiar with and ones that require further study; symptoms,
reactions, dangers and recovery that is involved with each particular illness.
I want to focus on three particular mental disorders; one that is particularly common, one that I know a lot about and one that I am not that familiar with.
I want to focus on three particular mental disorders; one that is particularly common, one that I know a lot about and one that I am not that familiar with.
I will also
conduct interviews with professionals, people who suffer from the disorders,
people’s own opinions on mental health and drawing from my own experiences with
mental health.
Colour and
shape theory will play a huge part in the project, as both will determine how
the characters are portrayed by the audience. I will experiment with different
colour schemes and design the characters with certain shapes in mind to visually
communicate what the character represents.
My practical
work will be one or a series of character designs that have been thoroughly
thought out, taking in colour and shape theory also getting feedback from
outside source to make sure I am clearly conveying the right message across.
From my first
and second hand research, I will determine what attributes to focus on for each
mental illness to make the distinctive from each other. I will gather my peer’s
opinions of each stage of the design process and take on the constructive criticism
to improve my designs where necessary.
I will be
creating characters with backstories, which means I will have to think how this
would affect their personality, their relationships and their outlook on the
world. Creating in-depth character sheets will aid me in creating competent
decisions on the characters’ physical appearance.
I was also
thinking of showing the journey of a character going through mental illness;
before, initial stage, during, recovering and recovered. Exploring different
ways of showing the internal struggle physically.
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